2 min read
Roadmap: what comes after Osaka
A short, honest update of my roadmap: Maturité passed, a scholarship and a job in Osaka at HelloXLab, and what I want to do after I'm back in Switzerland in January.
- roadmap
- career
- gamedev
- japan

My previous roadmap was about preparing an internship abroad. That part happened, and a few other things changed along the way. This is the updated version: where I am, what is behind me, and what I want next.
1. Where I am
- I passed my Maturité, which I finished in June 2026.
- I got a scholarship that lets me travel to Japan and work there.
- Since July I've been working as a full-stack developer at HelloXLab, in Osaka.
- I live in Osaka until 10 January 2027.
At HelloXLab I was asked to make Space Builder production ready. I moved it from Electron to Tauri, redesigned its interface, built the licensing and payments server (MRSV Core) in Rust, wrote a Rust SDK shared by the server and the apps, and set up the DigitalOcean and GitHub environment that deploys them. The details are in the projects.
2. What changed since the last roadmap
- The internship abroad I was preparing is no longer a plan: it's what I'm doing now.
- My first game, the 2D survival RPG, is on hold.
- PascheK-ChatBox is a project I no longer use day to day.
- Some of the side projects I listed back then simply didn't survive the year, and that's fine.
3. What's next: back in Switzerland
I come back to Switzerland in January. The plan is simple:
- Find a job, if I can.
- Keep working on my video game in parallel, alongside that job.
I don't have more certainty than that today, and I'd rather say so than invent a plan.
4. The game
The game I want to keep working on is a new, much smaller 3D game starring my hamster, Bouboulle. It started as a way to use what I was learning in Blender, and I'm documenting it in devlogs so that I actually finish it. It starts with Devlog #0.
5. Everything else
- Homelab: it keeps running, and monitoring and more infrastructure as code are still on my list.
- This portfolio: it keeps evolving, and it's where I'll keep documenting what I do.
6. Realities
Moving back, looking for work and building a game on the side will not all move at the same speed. Some things will progress in spikes, others will sleep for a few months. That's fine: the direction matters more than the pace.
I'll keep writing about it here.

