3 min read
Devlog #1 — From a cube to a 3D hamster in Blender
How I modelled Bouboulle in Blender: a first attempt I didn't like, a round of reference research, then a chibi hamster with a bag and a scarf.
- gamedev
- blender
- devlog
- 3d
- unreal

Devlog #0 explained why I'm making this game. This one shows the first real result: the 3D model of my hamster, with the first attempt I didn't like and the version I finally did. The video is right below.
Prefer reading? Same story, in writing:
1. Where I left off
In Devlog #0, I said I wanted to make a small 3D game starring my hamster, Bouboulle. One obvious thing was missing: the hamster. This episode is about how I modelled it, and mostly about how I got it wrong before getting it right.
2. First attempt: the simple method
I started with a simple technique in Blender: I block out the general shape of the hamster, extrude it, then apply a mirror so everything is symmetrical. After that, I add details all around.
First attempt in Blender: the shape of the hamster, then the extrusion.But when I looked at it in Unreal Engine 5, I didn't like the result: the model felt too small and not very well made. Rather than keep working on it, I decided to start over.
The first model in Unreal Engine 5.3. Starting over, with references
This time, before reopening Blender, I looked for references. That's where I came across chibis, those characters with a big head and a small body. I liked the style, so I rebuilt my hamster as a chibi.
Looking for references. The references, gathered in one place.The result was much better.
Second attempt in Blender, as a chibi.4. A naked hamster
One thing still bothered me: my hamster was completely naked.
The chibi hamster, still without clothes.So I did more research, this time on how to dress it, and gave it a bag and a scarf. I tried it again, and this time I really liked it.
Modelling the bag in Blender. The dressed hamster, in Unreal Engine 5. Adding animations in Unreal Engine 5.5. What I take from it
- I didn't like my first model, and that's fine. It left me with a rule: when I want to create something, I start by looking for references.
- The model is far from perfect. But I can finally build something, and for a game that only existed as an idea, that's a real change.
6. What's next
For the next devlog, I want to add the basic gameplay loop:
- talk to an NPC,
- get a quest,
- complete the quest,
- go back to the NPC.
The hamster exists now, and that's not nothing. The next step is to bring it to life in a real game loop. The videos are on the channel.
One last thing, also mentioned in the video: I've opened my Patreon, and the articles on this site will be published there too.

