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            <title><![CDATA[Devlog #0 — Why I'm making a 3D game about my hamster]]></title>
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            <pubDate>Tue, 27 Oct 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[How learning Blender for fun turned into a 3D game about my hamster Bouboulle: a silly mix of Goat Simulator and Spyro, and a plan to actually finish it by documenting everything.]]></description>
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            <title><![CDATA[Devlog #1 — From a cube to a 3D hamster in Blender]]></title>
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            <pubDate>Thu, 12 Nov 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[How I modelled Bouboulle in Blender: a first attempt I didn't like, a round of reference research, then a chibi hamster with a bag and a scarf.]]></description>
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            <title><![CDATA[Roadmap: what comes after Osaka]]></title>
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            <pubDate>Tue, 27 Oct 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[A short, honest update of my roadmap: Maturité passed, a scholarship and a job in Osaka at HelloXLab, and what I want to do after I'm back in Switzerland in January.]]></description>
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            <title><![CDATA[My Dell R730 Homelab: Docker, Reverse Proxy and Self-Hosted Services]]></title>
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            <pubDate>Wed, 15 Oct 2025 00:00:00 GMT</pubDate>
            <description><![CDATA[A look at how I set up my homelab on a Dell PowerEdge R730: Docker stack, reverse proxy, Nextcloud, WordPress and self-hosting best practices.]]></description>
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            <title><![CDATA[PascheK-ChatBox: Building a Fullstack RAG Chatbot with Next.js]]></title>
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            <pubDate>Thu, 05 Mar 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[A deep dive into PascheK-ChatBox: a fullstack RAG chatbot built with Next.js, featuring custom authentication, document indexing, streaming responses, and an LLM backend.]]></description>
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            <title><![CDATA[Building a 2D Survival RPG with Unity: My First Game Dev Journey]]></title>
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            <pubDate>Tue, 10 Feb 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[How I started building a 2D survival RPG in Unity: game design decisions, C# architecture, pixel art pipeline, and what I learned about making games as a web developer.]]></description>
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